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Making Games Start Fast: A Story About Concurrency - Mathieu Ropert - CppCon 2020
Become A Game Developer In 5 Minutes Or Less - Mathieu Ropert - CppCon 2020
Multi Threading Model in Paradox Games: Past, Present and Future - Mathieu Ropert - CppCon 2021
The Basics of Profiling - Mathieu Ropert - CppCon 2021
The Basics of Profiling - Mathieu Ropert - ACCU 2022
Breaking Enigma With the Power of Modern C++ - Mathieu Ropert - CppCon 2022
This Videogame Developer Used the STL and You'll Never Guess What Happened - Mathieu Ropert - ACCU21
Cato the Elder - Mathieu Ropert - CppCon 2019
Just-in-Time Compilation: The Next Big Thing? - Ben Deane & Kris Jusiak - CppCon 2020
Multi Threading Model in Paradox Games: Past, Present and Future - Mathieu Ropert - ACCU 2023
Code Samples That Compile Even More Easily - Clare Macrae - CppCon 2020
A 'Lighting' Talk - 3 Point Lighting For Video in 5 Minutes - Jim Roper - CppCon 2020