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Making Games Start Fast: A Story About Concurrency - Mathieu Ropert - CppCon 2020
Become A Game Developer In 5 Minutes Or Less - Mathieu Ropert - CppCon 2020
Multi Threading Model in Paradox Games: Past, Present and Future - Mathieu Ropert - CppCon 2021
The Basics of Profiling - Mathieu Ropert - ACCU 2022
The Basics of Profiling - Mathieu Ropert - CppCon 2021
Breaking Enigma With the Power of Modern C++ - Mathieu Ropert - CppCon 2022
Cato the Elder - Mathieu Ropert - CppCon 2019
Multi Threading Model in Paradox Games: Past, Present and Future - Mathieu Ropert - ACCU 2023
This Videogame Developer Used the STL and You'll Never Guess What Happened - Mathieu Ropert - ACCU21
Back to Basics: Concurrency - Mike Shah - CppCon 2021
Why C++ for Large Scale Systems? - Ankur Satle - CppCon 2020
Modern C++ Safety and Security At 20 - Matthew Butler - CppCon 2020